The NAU ACM Game Cabinet
The NAU ACM Game Cabinet is an entirely original creation conceived and built here at the ACM to showcase playable student-created games and actively promote enthusiasm for computing and technology. The goal was to create a permanent fixture of NAU Student Life and encourage conversation centered around quality student projects.
Inspiration:
| The whole idea behind the design of the Game Cabinet began as a nostalgic trip to the arcade. We remember fondly bringing our quarters to the arcade and play all afternoon...why can't we bring this same experience to other engineers in the building? We're not only showing off the games...we're now giving people the full experience!
Many games on the cabinet are clones of earlier arcade game classics - and what better place to house them but a student-built arcade cabinet? Every student game is controlled using the classic joystick and button controls similar to how the original games would have been played in the arcade during the time of their initial release. It's not only a great way to show others what kinds of projects we've created here at NAU as Computer Science students, but it's also a nostalgic tribute to the original spirit of gaming. |
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Current Games:
All of the games created on the the Game cabinet were created by NAU Computer Science students during their time here at NAU. They were created either as individual projects, as projects for the CS499: Game Development course or turned in as projects for CS471: Virtual Worlds (which is being offered next semester) Current games on the Game Cabinet include:
- Tetric by Joe Flieger
- Toadder by Noah Hilt
- Panel Attack by John McBryan
- Crackout by Ryan Raub
- Artillery by Steve Koechle
Want to add yours? See How Do I Add My Completed Game to the Cabinet?

